At the beginning of World 1-1, enter the tree house. First, players must create a .gct cheat file and place it in the /codes folder located on the root of the SD Card. A .gct alone is patched in via the GeckOS loader. I tried playing this with both controls, and they are both horrid.Thank you in advance. Interestingly enough, the game runs at full speed when underclocking the CPU down to 50% (Config --> Advanced --> CPU Options --> Enable CPU Clock Override) at the cost of other benefits (longer loading times, slow downs in overworld map, etc). Some level of platforming experience is assumed, so if you are new to the genre, or even to the Donkey Kong Country series, I would suggest reading the rest of this chapter, "Game Basics", and getting used to the controls and feel of this game before really diving headfirst into this guide. I have tried to download a few different files, making my own, using both version 2 and version 1. Under their control, Donkey Kong is robbed of his Banana Hoard. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. OpenGL, 3x native res 4xAA 16xAF, everything else default, no graphic or audio glitches, mostly 60 fps, dipping occasionally but totally playable. Are you ready for Donkey Kong Country Returns?. Some slowdowns in the menus and audio crackles. However, it isn't necessary for 200% completionand it doesn't unlock anything. I would much rather have B as grab/run and A for jump. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Any info on this would be much appreciated, thanks. Donkey Kong Country 3: Dixie Kong's Double Trouble! Mirror Mode is a minigame that appears in Donkey Kong Country Returns and an unlockable in Mario Kart Wii. If not, then there isn't, but the code to do it in each game will be unique. Occasional stutter on loading, mostly when entering level or bonus stages. Perfect. When you load Donkey Kong Country Returns with that loader, if you have the file Nick mentioned, and you turn on Ocarina on the loader's option menu, you can play with the Classic Controller.It is, indeed, a little complicated, and it does take some work, but Homebrew provides Wii owners with a multitude of choices that weren't there before, the majority of which aren't illegal, but do nullify warranties and such. The graph below charts the compatibility with Donkey Kong Country Returns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Para uma experiência completamente livre de Bugs e erros, eu recomendo a revisão não oficial Dolphin-Ishiiruka.370(e0deea0).x64, nessa revisão o Game roda perfeito sem erros gráficos ou de áudio e sem travar à 1080p com 3x Native Resolution, 4x AA e 16x AF. For unknown purposes, the Tikis hypnotize the local wildlife ranging from elephants, giraffes, zebras and squirrels by using their music to bring them every Banana in sight. 7 Puzzle Pieces, Time Trial, Mirror Mode ... Donkey Kong Country Returns was notoriously difficult upon its original Wii release in 2010. Enter properties of the game, UNTICK (CORE) Enable MMU/Sync GPU thread/Speed up Disc/vBeam hack, leaving other options default. Game is playable at 20-30FPS, but no 100% speed. 50-60FPS in 720p, 45-60FPS in 1080p. Dolphin crash almost everytime with alerts of Backpatch EAX errors, so it's unplayable. If you take a look at the codes, there are a few lines that are pointed out. From there, download GeckOS, essentially a region-free alternative to the disc channel that supports a type of hacking called Ocarina. Tested with D3D11 , D3D12 and Vulkan. donkey kong country returns wii iso - New Play New Play Control! Compatibility can be assumed to align with the indicated revisions. This page was last edited on 31 January 2020, at 21:07. We recorded this way back in July and I think I edited this around October, so I'm not even sure what's in this one. The Kongs then begin their quest to take back their banana hoard and rid the Tikis of Donkey Kong Island.Donkey Kong and Diddy Kong journey through eight different worlds to regain their stolen banana hoard: the Jungle, the Beach, the Ruins, the Cave, the Forest, the Cliff, the Factory and (finally) the Volcano. Jump, swing, and blast your way through over 65 levels spanning eight worlds. Donkey Kong Country Returns plays similarly to the earlier Donkey Kong Country installment. After saving the file and unzipping it, you need only to drop the contained "codes" folder from either the v2 or v1 directory onto the root of your SD Card. Less with OpenGL but 40-60FPS in 1080p. SNES controls! To mod your Wii, if it's fully updated, you need a few things, mainly the internet, a copy of Super Smash Bros. Brawl, and an SD card. can you make a hack for the gamecube controller? This title has been tested on the environments listed below: Download da revisão Ishiiruka.370(e0deea0) na descrição do video: When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Perfect. At this time, it's unknown if this will be available via Riivolution to people who have not modded their Wii. When you get Diddy Kong, he is not an entirely separate character at all, like in past games. Donkey Kong Country is a high quality game that works in all major modern web browsers. The first Donkey Kong Country game developed for play for Wii, this new iteration blends familiar actions, levels and characters with a whole new graphical treatment and feel, as well as new control schemes and play options. Whether playing with the Wii Remote and Nunchuk set-up or just the Wii Remote alone, you are going to be shaking to perform the vital function of rolling as well as ground pounding and blowing. Not in particular, but also yes in a very general sense. This code in particular does not, but I presume other codes removing motion control must exist out there. Those who choose to make the file themselves can modify the button mappings by changing the last three digits on the lines specifying the particular buttons. Donkey Kong breaks his front door open and im… In my case, I underclocked the CPU down to 25% (182 MHz). I have turned on Ocarina and changed the hooktype to VBI. Without this, was getting 20-40FPS. I honestly wish I knew more about making the Ocarina codes. Totally playable at 50-60FPS. Upon collecting all the K-O-N-G letters in any level in Mirror Mode, the red star icon will be replaced with a blue star icon next to the chosen level. 1. Needless to say, players will need to have modded their Wii in order to access this alternate control method as it takes use of the Ocarina cheat code system in order to work. Unlike previ… I agree. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. Donkey Kong Country Returns gives you the best of both jungles because it combines the side-scrolling fun of the original NES version with three-dimensional graphics and Wii motion control. Now, any frustration is purely from the game's challenge, and that's all. Some abilities were newly introduced in the game. If you swap those values on the respective lines, you'll get a more SNES like control scheme. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns&oldid=171101. Ive put the .gct file in sd:codes and in sd:usbloadercodes. SF8E01 Donkey Kong Country Returns Classic Controller Support C24A5F70 00000020 38210050 7C0802A6 80B50060 48000041 80950000 7CA52378 90B50000 80B50064 4800002D 80950004 7CA52378 90B50004 80B50068 48000019 80950008 7CA52378 90B50008 7C0803A6 4E800020 70A40004 2C040000 4182000C 38C0012D B0D50186 38C00000 70A40800 2C040000 41820008 60C68000 70A40020 2C040000 41820008 60C60200 70A40040 2C040000 41820008 60C60100 70A40001 2C040000 41820008 60C60002 70A40002 2C040000 41820008 60C60008 70A48000 2C040000 41820008 60C60004 70A44000 2C040000 41820008 60C60001 70A40400 2C040000 41820008 60C60010 70A41000 2C040000 41820008 60C61000 7CC53378 60000000 00000000 04389B90 38A00000 0438710C 28000009 Use mine, I remaped the buttons though: y : run b: jump zr : roll/blow/stomp. This game just got a whole lot better. The player controls a Mii through Daisy Circuit in Mirror Mode. Each game would have its own set of codes, found by hackers and code-makers in general. Instead, he jumps on Donkey Kongs back, and allows you to use Diddys jetpack, which is just like a glide move. I used OpenGL after, Perfect. To all NVIDIA users use OpenGL if your GPU supports it. Just some minor lag. It seems version 2 is more prevalent, hence its listing first. Someone please help! Locked at 60FPS in DX11 with AA Samples 8 (quality 16), AF x16, and Internal Resolution x4 (2560x2112), at 1920x1080. I'd be interested in delving into the process to remove motion controls from other games. The Ocarina code for the mod, courtesy of GBA Temp, is as follows: Currently, two versions of the game are on the market, and one of the specified mods will work for your game. Starring Donkey & Diddy, you'll be traversing through a Donkey Kong Country Returns is a great-looking Wii game and it is so much fun to play. At default settings, the game runs at 75~90%. Kong Roll: With Diddy Kong on Donkey Kong's back, shake the Wii … I was hoping for it to match the SNES layout a lot closer, otherwise what's the point. Donkey Kong Country Returns Dolphin (Wii) 60 FPS FULL SPEED, Occasional minor stutter and sound crackling during loading (overall = Near perfect). Executive dysfunction sucks. C24A5F70 0000002038210050 7C0802A680B50060 4800004180950000 7CA5237890B50000 80B500644800002D 809500047CA52378 90B5000480B50068 4800001980950008 7CA5237890B50008 7C0803A64E800020 70A402002C040000 4182000C38C0012D B0D5018638C00000 70A408002C040000 4182000860C68000 70A400202C040000 4182000860C60200 70A400402C040000 4182000860C60100 70A400012C040000 4182000860C60002 70A400022C040000 4182000860C60008 70A480002C040000 4182000860C60004 70A440002C040000 4182000860C60001 70A404002C040000 4182000860C60010 70A410002C040000 4182000860C61000 7CC5337860000000 0000000004389B90 38A000000438710C 28000009. For the Wii version's World 9-1, see Golden Temple. Features include: a co-op play option allowing you to team up as Donkey Kong and Diddy, radically different visuals ranging from nearly 3D treatment to others that … Anything lower than 25% will slow down the game, same when overclocking past 100%, so I would suggest values between 25 and 50% for this game. There's also some minor graphic issues for blast effects and the projection plane with Donkey Kong in it. After the cutscene, the player gets control. No longer is there frustration trying to do anything at all in the game. If you enjoy this game then also play games Mario vs. Donkey Kong and Donkey Kong 64. By now, you've probably already heard that Donkey Kong Country Returns has some inescapable motion control. It manages to offer the perfect balance of old and new elements to form what has to be one of the Wii console's finest platforming experiences and a game that should challenge even seasoned fans of the genre. http://www.longplays.orgPlayed By: RickyCFirst run for the game. Barrel Jet: With Diddy Kong on Donkey Kong's back, hold A after jumping to hover in midair for a short period of time. 35-60FPS (depending on "busy" parts) with following option changes. I love the concept but the execution is less then I expected. In addition to the jump/glide, you also have a ground pound, a roll, and a "blow air" move in this game. A Nintendo 3DS port of the game by Monster Games, titled Donkey Kong Country Returns 3D, was released in North America and the PAL region in May 2013, and in Japan the following month. Thanks goes to the Wii homebrew community for whipping up the Ocarina cheat code. IGN.com (8.9/10) "Donkey Kong Country Returns 3D is a great port of an amazing game." For ease of use, you can download the cheat already pre-made as a .gct ready to drop in the proper directory by right clicking here, choosing Save Link As..., and naming the file "CC_Support_DKCR.zip". Donkey Kong Country Returns with the classic side-scrolling play that made the original so popular, now rendered with new levels and vibrant 3D environments. I can't even begin to explain how much this improves the game. Perfect-speed 100% 60FPS Colour problem Fixed, only Audio issues listed above, Playable at 35-45FPS with any graphics settings; black halo around the main character and audio issues present, Playable 100% at 60FPS with some Audio issues, Playable at 45~60FPS with some audio issues. Few graphical glitches but again, not game breaking. Donkey Kong playing a DS. Solid 60 FPS. I just rewrote it to clarify that it's unclear if those that haven't modded their Wii will eventually be able to use the Classic Controller with the help of Riivolution. The game was designed only for 16:9 display, but the following Gecko codes will remove the borders from it to allow proper display based on the Wii settings: Notes: The 7th code is the X-FOV and the 9th one is the Y-FOV for the 4:3 setting; The 11th code is the X-FOV and the 14th code is the Y-FOV for the 16:9 aspect setting. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. Is that an easy change? Donkey Kong Country Returns * Retro Studios faithfully restores everything that made the original series great, from barrel cannons to mine carts, and then builds on those elements with stunning graphics and new layers of depth to the world and game play. If I were to revisit my review with these new controls in place, I'd gladly change the score to a 4.5/5. Ive also tried different loaders, USB Loader GX, Neogamma. https://wiki.dolphin-emu.org/index.php?title=Donkey_Kong_Country_Returns One peaceful day, the volcano of Donkey Kong Island erupts and reawakens the Tiki Tak Tribe from their slumber. The Ground Poundmove involves Donkey Kong hitting the ground, which he must do on certain objects, such as switches, to progress in the level. This title does not need non-default settings to run properly. Go to the television, and shake the Wii-mote to have it display the title screen. Open Issues Donkey Kong Country Returns is almost the perfect continuation of the series in many ways. Donkey Kong moves through Jungle Hijinxs, the first level of the Jungle, in Mirror Mode. Presumably due to technical limitations of the 3DS vs. the Wii: 2.1. This will allow you to hold Y to run. Except for the new 2-player cooperative mode, you now only control Donkey Kong; Diddy Kong has basically been demoted to a piece of luggage on your back that provides two extra life hearts, plus a jetpack that lets you hover for about two seconds and land with a greater degree of control (kind of like the cape in Super Mario World). Television control in World 1-1. by, Log in to your PixlBit account in the bar above or. 60FPS constants avec Vsync, en Open GL 1080p AA x4. Donkey Kong Country has 157 likes from 163 user ratings. Almost all of the time 60FPS, Perfect. It's all explained, probably as user-friendly as possible, in this post from GBA Temp. 60FPS Ultra settings + SweetFX. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. 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